Mercator 0.2.0
Mercator » Devlog
Salvete mercatores,
Mercator 0.2.0 is released. See the changelog below:
- The game locks the camera to your current merchant now. You can unlock it using WASD and re-lock by pressing spacebar.
- The load save button now hides itself if you have no saves to load.
- Certain items like resources, fishing bait, and seeds now are sold in limited quantities by each customer. This is to encourage greater use of the scrapping mechanic.
- Customers should trade low value, scrappable items more often.
- The Workers codex entry has been updated to indicate known recipe value is what determines customer inventory values.
- The info box now no longer has an internal priority and new information simply replaces old information on the screen.
- The save directory is now outside the executable folder. This way downloading newer releases will not replace your saves.
- A bug where the boat disappears on water if you click exactly where your merchant previously was has been fixed.
- Added gardening
- Customers now sell seeds. These are used to grow crops
- There are currently two seeds in the game - malabathron and pepper seeds.
- In order to grow crops, you need to purchase farmland. There are three lots in Muchiri and no lots in Siraf.
- Seeds will eventually mature into crops you can harvest. Rain makes them grow faster.
- You can plant seeds by dragging them from your item bar to the farmland.
- All this information is also in the gardening codex entry.
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Mercator
Run shops, make items, haggle for profit, and explore ancient cities from South West India to Rome.
Status | In development |
Author | rudderbucky |
Genre | Role Playing |
Tags | bevy, Tycoon |
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