Mercator 0.3.0
Mercator » Devlog
Salvete mercatores,
Mercator 0.3.0 is released. See the changelog below:
- Farming plot NPCs in Muchiri now do not spawn once you have bought the plot from them.
- The tutorial has been adjusted slightly
- It is now mandatory to hire the blacksmith and assign her to the shop on the first day.
- Dragging/dropping furniture is more clearly explained in dialogue.
- Veeran and the blacksmith now have additional speech bubbles to indicate they are to be interacted with.
- You now spawn directly in the Sharanya with Veeran to reduce ambiguity on what to do next.
- There are now signs on all the buildings in Muchiri indicating shop names/those who reside in them.
- There are now tooltips indicating you can interact with furniture/people/drops on the ground.
- Fixed a bug where you were able to complete scripted trades without actually buying the item.
- Most items now stack in the item bar, even if they are not weighted items.
- Non-weighted items now are stacked as a "discrete count".
- Unfortunately this breaks old saves.
- The weight/count of an item box is now displayed directly on the box (in addition to the tooltip).
- Trading tables have been adjusted slightly.
- Added item reverse-engineering.
- If you have 3 of a certain item (or 3lb) and it is researchable by a worker, you can consume those items to begin researching it, even if you are missing prerequisites.
- Fishing tables have been adjusted slightly.
- Several interfaces have had their background graphics updated.
- The chest sprite has been updated
- Weapon racks are no longer treated as desks and are now hung on the wall.
- Catching fish is now easier when it rains.
- Buttons in most in-game interfaces now allow you to cancel clicking by letting go of the mouse outside the button area.
- Item scrollbars now only scroll if you hover over them.
- Some codex entries have been modified.
Files
mercator_linux.zip 19 MB
48 days ago
mercator_macos.zip 17 MB
48 days ago
mercator_windows.zip 25 MB
48 days ago
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Mercator
Run shops, make items, haggle for profit, and explore ancient cities from South West India to Rome.
Status | In development |
Author | rudderbucky |
Genre | Role Playing |
Tags | bevy, Tycoon |
More posts
- Mercator 0.3.110 days ago
- Mercator 0.2.061 days ago
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