2.1.0-beta released!


The game has received a large update.

Changes:

* Episode 1 and Episode 2 have received a revision to dialogue and small plot changes, from Training Circuit all the way to Truthful Revelation. There's no better time than now to start from the beginning.

* Most importantly, BZ Theta has been made significantly easier.

* Projectile collisions should be more accurate

* Spawn drone can now infer default spawning metadata from blueprints. That is, you should be able to create custom drones with the secondary data specified as a drone blueprint, instead of having to create JSON manually.

* The Wave Builder has been reworked. It should now be less laggy and easier to use.

* The WC canvas editor now uses the standard selection menu to import/export canvases, instead of having to use a dropdown.

* The AI is now able to drag tanks from areas with flags named "tankpickup[faction]" and drop them off at flags named "tankdropoff[faction]"

* The Drone Workshop now allows cloning/clearing of part names, and should overall be completely functional now.

* You can now prevent party members from spawning certain kinds of turrets/tanks from the Party section of the Status Menu.

* The error on login to an rdb server has been fixed.

* Secondary target boxes on the top right of the screen can now be selected to primary select only that entity.

* World Creator sector border thicknesses should now be conistent in the higher zoom levels added last update.

* Minimap platforms render more accurately now

* Some issues related to core battle AI have been fixed

* Tanks should no longer float when you open the status menu

* Only up to 5 background spawns are now able to be alive

* You should be able to tractor parts that drones were tractoring when you left a sector

* Main menu BattleZones have received an update

* The faction manager's scroll sensitivity was increased

* Light Drones should no longer speed up disproportionately as their parts fall off

* Spectators are no longer able to collect power

* The drone core sprite has been touched up

* BattleZone stats should clear up upon finishing multiple BattleZones now

* BattleZone stats should now fill up the entire box in singleplayer

* Tractoring a drone should now rotate it from the angle it was at before tractoring

* WC entity items should now have correct shell/core alignments

* Cutscene camera panning should no longer abruptly clip

* The addp command should no longer error on invalid party members

* It is now possible to create different factions with the same name

* Clicking tanks over bunkers should now be easier again

* The part index now only cares about drone type when differentiating parts with ability ID 10

* Torpedo drone weapons should now be targeting ground correctly

* The part selection outline in the ship builder should now be more consistent

* Fixed a yard repair issue when party members are assigned

* Fixed the WASD scrolling issue in the mission list

* DeadZone Scouting is now a prerequisite to The Capitol's Reckoning

* Power orbs should sort correctly when over ground platforms

* The "I am Ormanus" command has been removed

* AI turret purchases should now be more sensible

* Added the addpart command - syntax addpart -c=(number of parts) -p=(Part ID) -a=(ability ID) -t=(tier) -s=(secondary data)

* Players are now able to select which mission to speak to an entity about if they are involved in multiple missions at the same time.

* Laser trails are now more accurate when they collide

* The compact mode on the Drone Workshop has now been fixed

* The Rotate Craft node now works with non-aircrafts, and supports targeting flags by name

* The Force Tractor node now supports all entities, and will add tractors to entities if they don't have them

* Trigger traversers now correctly deinitialize if they are in a sector traverser

* Fixed a condition group node issue with trigger traversers

* Task confirmed dialogue will now obey the speaker's color when first speaking

* Speeder missile range has been doubled

* Tower descriptions now accurately describe their behavior

* Passive dialogue can now be used over cutscenes

* Added the EP1 background grid as an off-by-default option

* World Creator drones are now assigned default names correctly

* Use Part condition can now check for secondary data, for multiple parts of the same kind, and for parts with the selected ability/tier/secondary data combo if part ID is unspecified. It also allows you to remove those parts from the player's blueprint if desired.

* The Core Upgrader's ability limit indicators should now be functioning correctly

* Entities no longer take damage in cutscenes

* Added the ability to destroy party members on party clear

* Added the kill command, which allows you to destroy entities with a specified ID

* Location-based shards such as in the shard sector should now function again

Thank you for playing ShellCore Command Remastered!

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