2.1.0-beta released!
The game has received a large update.
Changes:
* Episode 1 and Episode 2 have received a revision to dialogue and small plot changes, from Training Circuit all the way to Truthful Revelation. There's no better time than now to start from the beginning.
* Most importantly, BZ Theta has been made significantly easier.
* Projectile collisions should be more accurate
* Spawn drone can now infer default spawning metadata from blueprints. That is, you should be able to create custom drones with the secondary data specified as a drone blueprint, instead of having to create JSON manually.
* The Wave Builder has been reworked. It should now be less laggy and easier to use.
* The WC canvas editor now uses the standard selection menu to import/export canvases, instead of having to use a dropdown.
* The AI is now able to drag tanks from areas with flags named "tankpickup[faction]" and drop them off at flags named "tankdropoff[faction]"
* The Drone Workshop now allows cloning/clearing of part names, and should overall be completely functional now.
* You can now prevent party members from spawning certain kinds of turrets/tanks from the Party section of the Status Menu.
* The error on login to an rdb server has been fixed.
* Secondary target boxes on the top right of the screen can now be selected to primary select only that entity.
* World Creator sector border thicknesses should now be conistent in the higher zoom levels added last update.
* Minimap platforms render more accurately now
* Some issues related to core battle AI have been fixed
* Tanks should no longer float when you open the status menu
* Only up to 5 background spawns are now able to be alive
* You should be able to tractor parts that drones were tractoring when you left a sector
* Main menu BattleZones have received an update
* The faction manager's scroll sensitivity was increased
* Light Drones should no longer speed up disproportionately as their parts fall off
* Spectators are no longer able to collect power
* The drone core sprite has been touched up
* BattleZone stats should clear up upon finishing multiple BattleZones now
* BattleZone stats should now fill up the entire box in singleplayer
* Tractoring a drone should now rotate it from the angle it was at before tractoring
* WC entity items should now have correct shell/core alignments
* Cutscene camera panning should no longer abruptly clip
* The addp command should no longer error on invalid party members
* It is now possible to create different factions with the same name
* Clicking tanks over bunkers should now be easier again
* The part index now only cares about drone type when differentiating parts with ability ID 10
* Torpedo drone weapons should now be targeting ground correctly
* The part selection outline in the ship builder should now be more consistent
* Fixed a yard repair issue when party members are assigned
* Fixed the WASD scrolling issue in the mission list
* DeadZone Scouting is now a prerequisite to The Capitol's Reckoning
* Power orbs should sort correctly when over ground platforms
* The "I am Ormanus" command has been removed
* AI turret purchases should now be more sensible
* Added the addpart command - syntax addpart -c=(number of parts) -p=(Part ID) -a=(ability ID) -t=(tier) -s=(secondary data)
* Players are now able to select which mission to speak to an entity about if they are involved in multiple missions at the same time.
* Laser trails are now more accurate when they collide
* The compact mode on the Drone Workshop has now been fixed
* The Rotate Craft node now works with non-aircrafts, and supports targeting flags by name
* The Force Tractor node now supports all entities, and will add tractors to entities if they don't have them
* Trigger traversers now correctly deinitialize if they are in a sector traverser
* Fixed a condition group node issue with trigger traversers
* Task confirmed dialogue will now obey the speaker's color when first speaking
* Speeder missile range has been doubled
* Tower descriptions now accurately describe their behavior
* Passive dialogue can now be used over cutscenes
* Added the EP1 background grid as an off-by-default option
* World Creator drones are now assigned default names correctly
* Use Part condition can now check for secondary data, for multiple parts of the same kind, and for parts with the selected ability/tier/secondary data combo if part ID is unspecified. It also allows you to remove those parts from the player's blueprint if desired.
* The Core Upgrader's ability limit indicators should now be functioning correctly
* Entities no longer take damage in cutscenes
* Added the ability to destroy party members on party clear
* Added the kill command, which allows you to destroy entities with a specified ID
* Location-based shards such as in the shard sector should now function again
Thank you for playing ShellCore Command Remastered!
Get ShellCore Command Remastered
ShellCore Command Remastered
Build a massive retro battleship and command your fleet in tactical battles.
Status | Released |
Author | rudderbucky |
Genre | Strategy, Adventure, Role Playing |
Tags | 2D, Action RPG, Real time strategy, Singleplayer, Solo RPG, Strategy RPG, Unity |
More posts
- 0.1.0 released!22 days ago
- Development is complete!Jan 27, 2024
- 5.0.0-beta released!Jan 26, 2024
- 4.0.0-beta released!Jan 14, 2024
- 3.1.0-beta released!Dec 04, 2023
- Hotfixes for 3.0.0-betaNov 11, 2023
- 3.0.0-beta released!Nov 11, 2023
- 2.0.1-beta released!Jun 19, 2023
- 2.0.0-beta released!Apr 30, 2023
Leave a comment
Log in with itch.io to leave a comment.