0.1.0 released!


In the previous log, I mentioned I was working on a new game. If you are interested, it now has an upcoming Steam page you can wishlist it on. If you are interested in an early access copy, you can get it on itch.io! An early access copy will grant you a steam key when the game goes live there as well. Thanks for all your support!

The game has received a small update thanks in great part to community members!

Changes:

  • BattleZone Xi has been reworked (courtesy of Taisong0612)
  • You can no longer stack multiple towers on one base using hotkeys
  • The ship builder now prompts a confirmation when you clear the blueprint (courtesy of ctrl-raul)
  • Fixed ship builder showing info for non-visible parts (courtesy of ctrl-raul)
  • A small visual update on the ship builder zoom (courtesy of ctrl-raul)
  • Fixed ship builder viewing info of parts clipped by list scroll (courtesy of ctrl-raul)
  • Several bugfixes to the ship builder (courtesy of ctrl-raul)
  • Omicron's commanders have been nerfed (courtesy of Cambiae)
  • Fixed parse errors  when submitting empty sector property fields (courtesy of Ormanus)
  • Fixed bullets sometimes having no velocity (courtesy of Ormanus)
  • Added save name window feedback (courtesy of Ormanus)
  • Added a return button to the escape menu (courtesy of Ormanus)
  • Fixed draggable objects getting stuck on the x-axis when one of multiple tractor beams is cancelled (courtesy of Ormanus)
  • Several bugfixes to beam (courtesy of FoeFear and Ormanus)
  • Fixed an issue where collecting parts/shards do not use the correct faction color or portrait (courtesy of FoeFear)
  • Reduce passive dialogue spam on collecting parts (courtesy of FoeFear)
  • Checking parts that are obtained/seen can be used as a percentage (courtesy of FoeFear)
  • Checking the amount of parts seen on the index should be fixed (courtesy of FoeFear)
  • Shards will now get deleted if it is not tractored by an entity or is not near the player (courtesy of FoeFear)
  • Players should be able to select multiple shards and shard rocks (courtesy of FoeFear)
  • Stray parts will no longer display tier 0 and will use secondary data for drone spawns (courtesy of FoeFear)
  • Fixed a null exception issue where not selecting a skirmish option produces an error (courtesy of FoeFear)
  • Fixed an exploit where opening a skirmish menu from a different location will keep the original selection (courtesy of FoeFear)
  • Fixes to the Puzzles to Solve mission (courtesy of FoeFear)
  • Fix to core upgrader targeting (courtesy of FoeFear)

As mentioned in the previous log, contributing to the next update is as simple as submitting a pull request. Thank you for playing ShellCore Command Remastered!

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