3.1.0-beta released!


The game has received a large update.

Changes:

  • Flak no longer temporarily disable drones unless a certain condition is met.
  • Stealth no longer allows regeneration unless a certain condition is met.
  • Added gas, a new resource
    • Your core absorbs it when within a Gas Vortex. These will pull you and other entities towards the center and destroy entities if they get too close to it.
      • Absorbing gas shrinks the vortex and lowers the vortex’s absorption rate. You absorb gas faster the closer you are to the center and the larger the vortex is.
      • When you die, your core will lose 100 gas if you have it.
      • DeadZones spawn much larger gas vortices.
      • You can make sectors spawn gas vortices in the World Creator.
    • Abilities can now be Gas Boosted, which confer unique buffs:
      • Gas Boosting drains gas at a rate of 0.25 per second per Gas Boosted ability.
      • Most abilities get a 25% cooldown reduction with the exception of the following:
        • Damage Boost instead switches to a flat damage increase of 200 per projectile.
        • Ion tracking speed is doubled
        • Cannons will instantly destroy their targets 2% of the time.
        • Beam strikes 3 times instead of once.
        • Bullets pierce and can hit 3 enemies in total.
        • Stealth allows regeneration when active.
        • Flak projectiles temporarily disable drones.
  • Added Part Fusion
    • The Fusion Station, a new entity, can be interacted with to access part fusion.
    • Fusion allows you to select two parts in your inventory. The part ID of the former and the ability data of the latter are combined to form a final part.
    • Fusion costs Fusion Energy, a new resource made by combining gas and shards
    • You do not lose any fusion energy on death
    • Fusion completes the part index entry of the final part if it is in the part index.
    • You cannot fuse shiny parts.
  • Added a new mission to the main world: Gas Gas Gas, which explains gas and part fusion.
  • Added Radar, a new ability
    • This ability will mark unseen sectors on the map. If you’ve seen them all, it will randomly select a sector.
    • Entering a radar-marked sector will confer to you a boost to your shiny drop rate. The more you enter, the higher your odds get up to a maximum of 10%
      • Dying, obtaining a shiny part drop, or activating radar when you already have a marked sector will reset your odds.
  • Fixed Abandonment looping when you’ve completed it
  • Filters/the search bar will reset when you select drones in the Drone Workshop
  • Ion will now detach the part it hits rather than random parts
  • The EP3 factions have had their colors tweaked.
  • Floating particles now twinkle a little, have had their perspectives fixed and density adjusted
  • Fixed shards becoming untargetable when dragged out of a sector
  • Active regen active time 7s → 5s
  • Active regen shell/energy heal per second 150 → 500
  • Fixed some part index performance issues
  • Added an outline to the entity name in dialogue for legibility
  • Added new music courtesy of FlightWish:
    • music_fast_5
    • music_fast_6
    • music_fast_7
    • music_wc_4
    • music_overworld_4
  • Added some more CoreScript features (trading inventories and gas collection detection mainly)

Thank you for playing ShellCore Command Remastered!

Get ShellCore Command Remastered

Comments

Log in with itch.io to leave a comment.

(3 edits)

It is incredibly difficult to absorb gas from smaller vortexes(vorteces?) (the big ones in the Deadzones are fine, this is about the smaller ones outside of them) as a larger core, as the vortex kills you instantly if you reach its center, which is easy to do as a large ship.


Vortexes(?) smaller than your current Core should perhaps deal damage over time instead. This may be difficult to implement. If it has to be a huge amount of it, so be it, though if people are looking at the map as they're moving, dying to a random small vortex they couldn't see, dying instantly and losing 100 gas is a bit annoying, if not a bit of a pain.