3.1.0-beta released!
ShellCore Command Remastered » Devlog
The game has received a large update.
Changes:
- Flak no longer temporarily disable drones unless a certain condition is met.
- Stealth no longer allows regeneration unless a certain condition is met.
- Added gas, a new resource
- Your core absorbs it when within a Gas Vortex. These will pull you and other entities towards the center and destroy entities if they get too close to it.
- Absorbing gas shrinks the vortex and lowers the vortex’s absorption rate. You absorb gas faster the closer you are to the center and the larger the vortex is.
- When you die, your core will lose 100 gas if you have it.
- DeadZones spawn much larger gas vortices.
- You can make sectors spawn gas vortices in the World Creator.
- Abilities can now be Gas Boosted, which confer unique buffs:
- Gas Boosting drains gas at a rate of 0.25 per second per Gas Boosted ability.
- Most abilities get a 25% cooldown reduction with the exception of the following:
- Damage Boost instead switches to a flat damage increase of 200 per projectile.
- Ion tracking speed is doubled
- Cannons will instantly destroy their targets 2% of the time.
- Beam strikes 3 times instead of once.
- Bullets pierce and can hit 3 enemies in total.
- Stealth allows regeneration when active.
- Flak projectiles temporarily disable drones.
- Your core absorbs it when within a Gas Vortex. These will pull you and other entities towards the center and destroy entities if they get too close to it.
- Added Part Fusion
- The Fusion Station, a new entity, can be interacted with to access part fusion.
- Fusion allows you to select two parts in your inventory. The part ID of the former and the ability data of the latter are combined to form a final part.
- Fusion costs Fusion Energy, a new resource made by combining gas and shards
- You do not lose any fusion energy on death
- Fusion completes the part index entry of the final part if it is in the part index.
- You cannot fuse shiny parts.
- Added a new mission to the main world: Gas Gas Gas, which explains gas and part fusion.
- Added Radar, a new ability
- This ability will mark unseen sectors on the map. If you’ve seen them all, it will randomly select a sector.
- Entering a radar-marked sector will confer to you a boost to your shiny drop rate. The more you enter, the higher your odds get up to a maximum of 10%
- Dying, obtaining a shiny part drop, or activating radar when you already have a marked sector will reset your odds.
- Fixed Abandonment looping when you’ve completed it
- Filters/the search bar will reset when you select drones in the Drone Workshop
- Ion will now detach the part it hits rather than random parts
- The EP3 factions have had their colors tweaked.
- Floating particles now twinkle a little, have had their perspectives fixed and density adjusted
- Fixed shards becoming untargetable when dragged out of a sector
- Active regen active time 7s → 5s
- Active regen shell/energy heal per second 150 → 500
- Fixed some part index performance issues
- Added an outline to the entity name in dialogue for legibility
- Added new music courtesy of FlightWish:
- music_fast_5
- music_fast_6
- music_fast_7
- music_wc_4
- music_overworld_4
- Added some more CoreScript features (trading inventories and gas collection detection mainly)
Thank you for playing ShellCore Command Remastered!
Get ShellCore Command Remastered
ShellCore Command Remastered
Build a massive retro battleship and command your fleet in tactical battles.
Status | Released |
Author | rudderbucky |
Genre | Strategy, Adventure, Role Playing |
Tags | 2D, Action RPG, Real time strategy, Singleplayer, Solo RPG, Strategy RPG, Unity |
More posts
- 0.1.0 released!59 days ago
- Development is complete!Jan 27, 2024
- 5.0.0-beta released!Jan 26, 2024
- 4.0.0-beta released!Jan 14, 2024
- Hotfixes for 3.0.0-betaNov 11, 2023
- 3.0.0-beta released!Nov 11, 2023
- 2.1.0-beta released!Aug 08, 2023
- 2.0.1-beta released!Jun 19, 2023
- 2.0.0-beta released!Apr 30, 2023
Comments
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It is incredibly difficult to absorb gas from smaller vortexes(vorteces?) (the big ones in the Deadzones are fine, this is about the smaller ones outside of them) as a larger core, as the vortex kills you instantly if you reach its center, which is easy to do as a large ship.
Vortexes(?) smaller than your current Core should perhaps deal damage over time instead. This may be difficult to implement. If it has to be a huge amount of it, so be it, though if people are looking at the map as they're moving, dying to a random small vortex they couldn't see, dying instantly and losing 100 gas is a bit annoying, if not a bit of a pain.